Retro 3D arcade fighting game gameplay footage, PlayStation-style versus match…
| Shared by | @Anders Bæk |
|---|---|
| Model | Seedance 2.5 |
| Category | Retro 3D arcade fighting game gameplay footage, PlayStation-style versus match, captured from a fixed side-on arena camera at a slight low angle. Both fighters stand in profile facing each other on a grassy forest arena floor. LEFT FIGHTER: the large orange plush bear/dog mascot from the reference images - soft orange full-body fur suit, round dark eyes, big brown snout, floppy ears with grey inner edges, dark brown mitten paws, a pink scarf tied at the neck, red rubber boots. He stands in a heavy wide fighting stance with both paws raised. His back is smooth orange fur with only a tiny short stubby nub low on his back, exactly as in the reference photo taken from behind - he has NO long tail, NO bushy tail and NO large tail of any kind. Never add a tail to him. RIGHT FIGHTER: the young man from the start image - short dark hair, clean-shaven, wearing a navy blue short-sleeved zip-collar polo shirt, black trousers and white sneakers. Keep his face, hair and build identical to the start image. He stands in a sharp martial-arts guard. ACTION: 0-5s: The man snaps forward with a fast jab, then a spinning roundhouse kick. The orange mascot blocks with both paws, staggers backward across the grass, then charges in with a heavy shoulder body-slam. Both recoil with exaggerated video-game knockback physics, dust and torn grass flying, white impact flashes on every hit. They reset into their stances and keep trading blows. At about 5s - SCARF WHIP: the orange mascot twists its shoulders and lashes out with the long pink scarf tied around its neck, cracking it like a whip across the man at the end of its reach. The scarf snaps out fast in a pink streak, strikes him with a white impact flash and a spray of sparks, and then instantly whips back and settles into place hanging at the mascot's neck exactly as before. This is just a normal attack in the exchange - the man recoils, recovers, and the fight carries straight on. 5-9s: They keep trading fast arcade blows - jabs, hooks, kicks and blocks - each landed hit with its own white impact flash, sparks and camera shake. At about 9s - CHICKEN CHARGE: the orange mascot plants its feet and claps its paws together twice. Immediately the yellow chicken character from the reference photo comes sprinting into frame from off-screen behind the mascot on the left, running low and fast across the grass on its long red legs. It barrels straight past the mascot and slams shoulder-first into the man, hitting him with a heavy white impact flash, a burst of sparks and a cloud of dust, knocking him sideways. The chicken does not stop - it keeps running straight on and disappears out of frame behind him. The man staggers back up into his stance and the fight continues. THE CHICKEN'S SIZE IS IMPORTANT: it is an ordinary person-sized character, exactly the same height as the orange mascot and the man - the three of them are the same size. It is NOT giant, NOT oversized and NOT towering over anyone. It is the chicken mascot costume from the reference photo: a rounded fluffy bright yellow feathered body, a round head with a large orange triangular beak and two round white googly eyes, two short yellow wing-arms at its sides, and two long thin bright red legs with red feet. Its wings are completely empty - it carries nothing at all, no drum, no box and no object of any kind. 9-13s: The two square up again and keep trading fast arcade blows until the clip ends. BACKGROUND: dense green Danish summer forest, tall birch and beech trunks, dappled sunlight through the leaves. Directly behind the fighters stands the small rustic wooden hut from the start image: bright blue painted plank front with a diagonal blue-striped lower panel, a small yellow-framed window, a yellow chimney pipe on the mossy dark plank roof, and a wooden ladder leaning against the right-hand side. STYLE: looks like real fighting-game gameplay footage - game engine rendering, fixed arena camera with a sharp shake on each impact, on-screen fighting-game HUD exactly as in the start image: two health bars in the top-left and top-right corners that drain on hits, the orange bear-face portrait floating at the far left, the man's portrait floating at the far right, and a round gold timer badge in the centre counting down. AUDIO: heavy punch impact thuds, whoosh of fast kicks, a sharp crack as the scarf whips out, a loud chicken squawk and rapid running footsteps on the charge, grunts, a distant crowd reacting, arcade-style announcer stinger. |
| Dataset | renoise-ai · awesome-seedance-2-5-prompts |
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