Design a light-mode mobile app interface screen: tactile digital asset curation wrapped in deep pine teal, crisp white surfaces, and warm pastel accents.
LAYOUT
The screen follows a top-to-bottom mobile single-column stream starting with utility navigation and category badge. The hero presentation card commands the upper-middle canvas, immediately followed by horizontal sub-asset collections. The lower portion stacks metadata modules (color swatches, taxonomy tags) leading to a high-priority sticky download action above the tab bar.
PALETTE (use these exact hex values)
- #FFFFFF — Canvas White: primary viewport background and icon surface fill
- #0F7B75 — Pine Teal: primary call-to-action background, header titles, and active navigation indicator
- #24D1C2 — Vibrant Mint: high-contrast asset illustration highlights and color token display
- #FFB199 — Soft Peach: warm decorative hero glow, book asset accents, and swatch preview
- #FFC46B — Warm Marigold: secondary warm illustration details and swatch reference
- #093E3C — Deep Forest Slate: dark isometric stage backdrop inside the primary hero card
- #5D7371 — Body Slate: paragraph copy, metadata labels, and inactive navigation iconography
- #E2EFEF — Pill Border Tint: outlines around metadata tags and icon tile borders
TYPOGRAPHY
Typeface Plus Jakarta Sans (or Inter, DM Sans), weights 400/500/600/700. Sizes 10px caption, 12px body-sm, 12px subheading, 13px body, 16px heading, 28px display. Tracking -0.02em at display, 0.04em on uppercase badges. The typography is clean, approachable, and tech-forward, using a geometric sans with open apertures and balanced circular curves. It communicates creative discipline without feeling sterile. Plus Jakarta Sans or Inter serve as the ideal engine, offering legible small-scale hex captions and punchy display titles.
GEOMETRY & SPACING
Corner radii — cards 20px, links 999px, inputs 999px, buttons 16px. Spacing on a 4px unit, 12px gaps, 24px between sections, 390px container, comfortable density.
DEPTH
Depth is handled predominantly through tonal contrast rather than physical drop shadows. The hero isometric stage creates depth via an interior dark gradient and light-rimmed 3D assets. Secondary asset cards utilize ultra-diffuse 0 6px 16px rgba(15, 123, 117, 0.04) shadows that blend seamlessly into the white canvas.
IMAGERY
Imagery consists strictly of playful, smooth 3D isometric digital models with rounded geometries and clean material shaders. Colors inside renders alternate between seafoam mint, melon peach, and warm ochre. Flat vector art, photographic realism, or skeuomorphic glossy textures are completely off-brand.
SIGNATURE DETAIL — the thing that makes this design itself
The dual-mode color display: pairing an exposed 5-step hex token swatch strip directly beneath the asset preview, framed by deep pine teal typography and subtle atmospheric ambient glows.
MUST
- Anchor section titles with fine outline glyphs and uppercase tracking for editorial structure.
- Use deep pine teal #0F7B75 instead of neutral black for high-emphasis typography and buttons.
- Expose actual asset hex codes beneath palette chips to bridge art and utility.
- Maintain generous 20px corner radius on major media containers to keep the UI friendly.
AVOID
- Do not use generic blue or neutral gray for the primary CTA button.
- Do not omit the dark viewport card when displaying pastel isometric assets.
- Do not use sharp 0px or small 4px corners; everything here relies on organic curves.
- Do not overload the upper canvas with harsh drop shadows; rely on soft atmospheric tints.
OUTPUT
Render as a clean, pixel-crisp UI design at roughly 3312:2480. Flat vector rendering, real legible text, no browser chrome, no device mockup frame, no watermark, no lorem ipsum placeholder blocks. 在 DraPub 中尝试